REVIEW: Far Cry 2

November 23rd, 2009 Categories: Reviews

Ubisoft

Open World FPS

Players: 1 – 16

October 21, 2008

PC, PS3, X360




When I started up Far Cry 2, I expected to get one of these kinda recently popular open world FPSs. And for the most part, that is absolutely true. This is, by all means, a standard shooter; you’ll be shooting dudes in the face, and than talking to some dudes. But what Far Cry 2 did with story and characters, no game I have ever played comes close.



At the beginning screen, you get to choose one of 12 playable characters. There are no classes to speak of; these are merely skins. You are then plunged into the world of an unnamed African country, going through a civil war. You are a mercenary, and your job is straight forward: kill The Jackal, an arms-dealer that armed both of the warring factions (the APR and the UFLL). Soon after you arrive at the hotel, your character contracts malaria. You wake up in the hotel, The Jackal himself reading your mission objectives back to you, and leaving, while you fall unconscious again. When you wake up again, the streets are filled with the sound of gunshots; your only option is to escape.

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